[Translation] EU 'Key Principles on In-Game Virtual Currencies' (Released March 21) Chinese Version

A Chinese translation and summary of the EU's Key Principles on In-Game Virtual Currencies.

2 min read Legal Knowledge Read in Chinese

The EU released the “Key Principles on In-Game Virtual Currencies” on March 21.

The author has briefly translated and organized them, sharing them below.

This article represents only the author’s personal views and is not intended as legal advice or opinion. The translation may not be 100% accurate; please refer to the original English version for accuracy.


Boyang Li

About the author

Senior Partner · Beijing Longan (Guangzhou) Law Firm

Director, Longan Bay Area AI Law Research Center

Boyang Li is a Senior Partner at Beijing Longan (Guangzhou) Law Firm and Director of the Longan Bay Area AI Law Research Center, with more than ten years of experience in internet law. His practice covers generative AI and algorithm compliance, data protection, games and digital content, intellectual property and unfair competition, and disputes involving internet and technology companies. He co-authored A Guide to ChatGPT for Legal Professionals (Law Press China), built legal tech tools including WordOllama, and won second prize at the first Guangdong Lawyers AI Innovation Competition.

  • Generative AI & algorithms
  • Data & privacy
  • Games & digital content
  • IP & unfair competition
  • Internet disputes
  • Digital evidence

Cite this article

Boyang Li, "[Translation] EU 'Key Principles on In-Game Virtual Currencies' (Released March 21) Chinese Version," Boyang Li (lslby.com), April 3, 2025, https://www.lslby.com/en/research/eu-in-game-virtual-currencies/